Magic Items
Magic items are sorted into varying categories, though all types have some things in common.
Magical Weapons
- Every magical weapon has an aura that can be sensed as magical by any wizard that touches it.
- Magical weapons can damage creatures that cannot be harmed by normal weapons.
- Magical melee weapons dispell Auras on hit, ranged magical weapons do not.
- The effects of magical weapons cannot be avoided with Magic Saving Throws.
- Magical Weapons may have multiple effects.
Magical Missiles and Ranged Weapons
- Each magical missile conveys enough arrows or other missiles for a single model to not run out during battle.
- Where units are equipped with magical arrows, all must be equipped for the unit to gain their benefit.
- Some missiles are called out as having a single use, as they are a singular arrow.
- Magical Missiles have only a single property. Ranged weapons may have more.
Scrolls
- A scroll holds a spell of any level.
- Scrolls cost 1 MP to use.
- Scrolls never require a test to use successfully.
- Scrolls are destroyed on use.
- A wizard can only read a scroll if they know at least one spell of that type.
- A wizard may carry up to four scrolls.
- The spell stored on a scroll is determined randomly from those available to the army.
Rings
- A ring holds a spell of any level.
- The spell stored is chosen upon creation rather than rolled randomly.
- The first time a ring is used, roll 1d6. On a 6, it instead contains a random spell of the same type and level.
- The second and any subsequent times that a character model attempts to cast a spell from the same ring in battle, roll a d6. On a 6, the spell fails and the ring ceases to function for that battle.
Magical Standards
- Casting dispel magic on a magical standard removes one of its abilities for the remainder of battle. If a standard has the Protective Magic ability, then a magic saving throw of 10 is allowed. If the standard has more than one ability, determine which ability is removed randomly.
- If a magical standard is captured in battle, its abilities are lost permenantly. If the standard is recaptured by its original owner, it regains its magical ability in subsequent games.
- Unit Standards may have a single ability, while Army standards may have up to three abilities.
Magical Instruments
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